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This Is (Not) a Cult

Learning how to engineer a game by taking notes and making diagrams beforehand instead of vibe-coding

Getting a deeper understanding of Blueprint by learning the 'proper way' to implement systems through online research

Scripting game features of different complexity from scratch using Blueprint

Goals & Learnings

Grow your cult, learn new rituals and don't get caught by the authorities in this tycoon game!

'This Is (Not) a Cult' is a project I am curently working on to improve my Techincal Design skills by scripting various game mechanics of different complexity from scratch using Blueprint. As of right now, the games design isn't my biggest priority. Instead I want to focus on learning how to implement different features like the games UI, recruiting and managing cult members, sending cultists to 'work', skills and a skill tree, as well as a custom day/night cycle that progresses actions.

#scripting

Scripting gameplay features

As mentioned, I am trying to implement game features of different complexity. For this, I am learning how to use parts of Blueprint I haven't previously used, or haven't used properly, such as structs, data assets, widgets, event dispatcher, interfaces, and function libraries.

 Details 

Unreal Engine

 Software_Used 

 Gallery 

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