Proficiencies
Game Design
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
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Narrative Design
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Writing and maintaining Design Documents
Level Design
Greyboxing
Scripting (Visual and Code)
System Design
Narrative Design
Writing and maintaining Design Documents
Environment Art
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
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Narrative Design
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Writing and maintaining Design Documents
Set-Dressing
Spacial Design
Hard-Surface Modeling
Texturing
Lighting
Animation
Other Proficiencies
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
-
Narrative Design
-
Writing and maintaining Design Documents
German (native)
English (fluent)
UE5 PCG Framework
Traditional Painting Skills
Unreal Engine
Unity
Radiant
Blender
Maya
Substance Painter
Photoshop
About_Me

My name is
Tristan Heese
I love games, seals, metal, and everything dark and creepy… or sometimes just plain cute.
I’m a versatile developer specializing in Environment Art and Level Design, while also having picked up a wide range of complementary skills, including scripting, narrative design, and system design. Before completing my bachelor’s thesis, and with it my degree in Media Informatics and Interactive Entertainment at HSMW, I worked at a small indie studio, where I played a major role in shaping the adventure game Detective of the Dead.
Currently, I am looking for an exciting opportunity to put my skills to use and to continue growing as a developer. I enjoy tackling challenges that push me outside my comfort zone and thrive in both collaborative team settings and independent projects.
I am always eager to learn new tools and techniques, continuously striving to improve my craft through hands-on experience, experimentation, and a wide range of personal and academic projects.


