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  Proficiencies 

Game Design

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

Level Design

Greyboxing

Scripting (Visual and Code)

System Design

Narrative Design

Writing and maintaining Design Documents

Environment Art

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

Set-Dressing

Spacial Design

Hard-Surface Modeling

Texturing

Lighting

Animation

Other Proficiencies

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

German (native)

English (fluent)

UE5 PCG Framework

Traditional Painting Skills

Unreal Engine
Unity
Radiant
Blender
Maya
Substance Painter
Photoshop

 About_Me 

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My name is
Tristan Heese

I love games, seals, metal, and everything dark and creepy… or sometimes just plain cute.

I’m a versatile developer specializing in Environment Art and Level Design, while also having picked up a wide range of complementary skills, including scripting, narrative design, and system design. Before completing my bachelor’s thesis, and with it my degree in Media Informatics and Interactive Entertainment at HSMW, I worked at a small indie studio, where I played a major role in shaping the adventure game Detective of the Dead.

Currently, I am looking for an exciting opportunity to put my skills to use and to continue growing as a developer. I enjoy tackling challenges that push me outside my comfort zone and thrive in both collaborative team settings and independent projects.

I am always eager to learn new tools and techniques, continuously striving to improve my craft through hands-on experience, experimentation, and a wide range of personal and academic projects.

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TRISTAN HEESE

Game_Designer & Environment_Artist

 Keep_Looking 

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Projects

RustyWndmill

ARtstation

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