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Maze (Working Title)

Guiding players through a world using landmarks and using spatial parameters to make areas feel different.

Creating high-definition, realistic environment assets from scratch using Blender and Substance Painter.

Improving on how to evoke emotions through gameplay and level design.

Goals & Learnings

Did that scarecrow just move? Wasn't there a path right here? How do I contact civilization?

Maze is a private project I am working on to improve my level design and environment art skills. It is to be a short, immersive horror game strongly inspired by the Amnesia games.

The game is set in an unspecified location in the southern U.S., where the player gets stranded in the middle of nowhere after running out of gas. Unfortunately, their situation only gets worse as they realise they are being hunted by demonic scarecrows through a maze that keeps on changing.

#level_design

Distinct areas connected by a changing maze

The basic level design concept for this game is that individual "islands" are connected by a changing Maze. This allows me to design small level slices, while also providing away to fully utilize the limit game space and scope of this projects, by preventing players from memorizing paths, which in turn should increase stress, paranoia and fear.

#level_design

Memorable locations as landmarks

I am trying to create memorable locations to serve as landmarks, by utilizing emergent storytelling, composition and shapes. Most landmarks reach well above the corn, to help players navigate the changing maze.

 Details 

Unreal Engine
Blender
Substance Painter

 Software_Used 

 Gallery 

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