top of page

A Forest Path

Learning the basics of environment creation in Unreal Engine

Creating a believable environment by using a mix of Megascans and self-made assets

Goals & Learnings

This was the first environment I created, following a tutorial I found on YouTube. Using Quixel Megascans, I built a small and serene scene with custom assets for the terrain. Since then, I have learned a great deal about lighting, composition, and asset creation.

 Details 

Unreal Engine

 Software_Used 

 Gallery 

bottom of page