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Balefire Dungeon

Goals & Learnings

After making a few environments with a purely aesthetic purpose, I wanted to try myself on an environment with a theoretical gaming purpose: A battle-map for a TTRPG.

I used an asset pack I got a while ago in combination with a few megascans and additional textures I downloaded to create more detail.

Besides putting a lot of effort in creating a believable scene with environmental storytelling in mind, I also successfully tried to optimise it as best as possible using backed lighting and instanced static meshes, resulting in 120 FPS at 4k resolution.

 Details 

Unreal Engine
Blender

 Software_Used 

 Gallery 

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