top of page
Balefire Dungeon
Goals & Learnings
After making a few environments with a purely aesthetic purpose, I wanted to try myself on an environment with a theoretical gaming purpose: A battle-map for a TTRPG.
I used an asset pack I got a while ago in combination with a few megascans and additional textures I downloaded to create more detail.
Besides putting a lot of effort in creating a believable scene with environmental storytelling in mind, I also successfully tried to optimise it as best as possible using backed lighting and instanced static meshes, resulting in 120 FPS at 4k resolution.
Details
Unreal Engine
Blender
Software_Used

Gallery
bottom of page













